Concept and animation for "(im)possible bodies", an art exhibition about cyborgs.
what we wanted to create is a concept for a out-of-body experience that capitalizes on the confidence in technology of humans. We wanted to achieve this by changing the user's field of view limit to predefined “point-of-views” through one or several cameras. The only thing that will be visible for the user is what the cameras record.
Unfortunately we could not work out the technical side of this project due to covid-19 measuremnets, instead we wanted to visualise the concept with a simple yet powerful anumation.